Return to site

Gto Poker Wikipedia

broken image


Part of a series on
Strategy
  • Strategy • Strategic management
  • Military strategy • Maritime strategy
  • Strategic planning • Game theory
  • Strategic studies • Strategic thinking
  • Michael Porter • Rita Gunther McGrath
  • Bruce Henderson • Gary Hamel
  • Candace A. Yano • C. K. Prahalad
  • Jim Collins • Liddell Hart
  • Carl von Clausewitz • Sun Tzu
  • Julian Corbett • Alfred Thayer Mahan
  • J.C. Wylie • Adrian Slywotzky
  • Sharon Oster • Chris Zook
  • Henry Mintzberg • Clay Christensen
  • Competitive advantage • Experience curve
  • Value chain • Portfolio theory
  • Core competency • Generic strategies
  • Sharing economy • Performance effects
  • SWOT • Five forces
  • PEST analysis • Growth–share matrix
  • The World Poker Tour (WPT) is an internationally televised gaming and entertainment brand.Since 2002, the World Poker Tour has operated a series of international poker tournaments and associated television series broadcasting playdown and the final table of each tournament.
  • GTO is more a theoretical idea than a practical way to play. In game theory, in heads-up (one on one) play, there is a theoretically perfect solution. At least for heads-up limit holdem some people claim to have solved the game and created an unbeatable strategy for heads-up play.

GTO: Paradise Lost (Japanese: GTO パラダイス・ロスト, Hepburn: GTO Paradaisu Rosuto) is a Japanese manga series written and illustrated by Tooru Fujisawa.It is a sequel of the main manga series Great Teacher Onizuka.It has been published in Kodansha's Weekly Young Magazine since April 2014, with its chapters collected into fourteen tankōbon volumes as of October 2020.

Poker is a popular card game that combines elements of chance and strategy. There are various styles of poker, all of which share an objective of presenting the least probable or highest-scoring hand. A poker hand is usually a configuration of five cards depending on the variant, either held entirely by a player or drawn partly from a number of shared, community cards. Players bet on their hands in a number of rounds as cards are drawn, employing various mathematical and intuitive strategies in an attempt to better opponents.

Given the game's many different forms and various dynamics, poker strategy becomes a complex subject. This article attempts to introduce only the basic strategy concepts.

The fundamental theorem of poker[edit]

David Sklansky at the World Series of Poker

The fundamental theorem of poker, introduced by David Sklansky, states: Every time you play your hand the way you would if you could see your opponents' cards, you gain, and every time your opponents play their cards differently from the way they would play them if they could see your cards, you gain.[1] This theorem is the foundation for many poker strategy topics. For example, bluffing and slow-playing (explained below) are examples of using deception to induce your opponents to play differently from how they would if they could see your cards. There are some exceptions to the fundamental theorem in certain multi-way pot situations, as described in Morton's theorem.

Pot odds, implied odds and poker probabilities[edit]

The relationship between pot odds and odds of winning is one of the most important concepts in poker strategy. Pot odds are the ratio of the size of the pot to the size of the bet required to stay in the pot.[1] For example, if a player must call $10 for a chance to win a $40 pot (not including their $10 call), their pot odds are 4-to-1. To have a positive expectation, a player's odds of winning must be better than their pot odds. If the player's odds of winning are also 4-to-1 (20% chance of winning), their expected return is to break even (on average, losing four times and winning once for every five times they play such a pot).

Implied odds is a more complicated concept, though related to pot odds. The implied odds on a hand are based not on the money currently in the pot, but on the expected size of the pot at the end of the hand. When facing an even money situation (like the one described in the previous paragraph) and holding a strong drawing hand (say a Four flush) a skilled player will consider calling a bet or even opening based on their implied odds. This is particularly true in multi-way pots, where it is likely that one or more opponents will call all the way to showdown.

Deception[edit]

By employing deception, a poker player hopes to induce their opponent(s) to act differently from how they would if they could see their cards. David Sklansky has argued that winning at poker is often decided by how much one player can force another to change his/her style while successfully maintaining their own strategy.[2]Bluffing is a form of deception where players bet strongly on a weak hand to induce opponents to fold superior hands. Related is the semi-bluff, in which a player who does not have a strong hand, but has a chance to improve it to a strong hand in later rounds, bets strongly on the hand in the hopes of inducing other players with weaker 'made' hands to fold. Slow-playing is deceptive play in poker that is roughly the opposite of bluffing: checking or betting weakly with a strong holding, attempting to induce other players with weaker hands to call or raise the bet instead of folding, to increase the payout.

Position[edit]

A standard Texas hold 'em game with blinds

Position refers to the order in which players are seated around the table and the strategic consequences of this. Generally, players in earlier position (who have to act first) need stronger hands to bet/raise or call than players in later position. For example, if there are five opponents yet to act behind a player, there is a greater chance one of the yet to act opponents will have a better hand than if there were only one opponent yet to act. Being in late position is an advantage because a player gets to see how their opponents in earlier position act (which provides the player more information about their hands than they have about his). This information, coupled with a low bet to a late player, may allow the player to 'limp in' with a weaker hand when they would have folded the same hand if they'd had to act earlier. Position is one of the most vital elements to understand in order to be a long-term winning player. As a player's position improves, so too does the range of cards with which they can profitably enter a hand. Conversely this commonly held knowledge can be used to an intelligent poker player's advantage. If playing against observant opponents, then a raise with any two cards can 'steal the blinds,' if executed against passive players at the right time.

Reasons to raise[edit]

Unlike calling, raising has an extra way to win: opponents may fold. An opening bet may be considered a raise from a strategy perspective. David Sklansky gives seven reasons for raising, summarized below.[1]

  • To get more money in the pot when a player has the best hand: If a player has the best hand, raising for value enables them to win a bigger pot.
  • To drive out opponents when a player has the best hand: If a player has a made hand, raising may protect their hand by driving out opponents with drawing hands who may otherwise improve to a better hand.
  • To bluff A player raises with an inferior or 'trash' hand attempts to deceive other players about the strength of their hand, and hopefully induce a better hand to fold.
  • To semi-bluff A player with a drawing hand may raise both to bluff and for value. While technically still a bluff, as the player may not end up with a made hand and is primarily trying to drive out players, the player still has the opportunity to make his or her hand and win the pot if the bluff is called.
  • To block Players on drawing hands may put out a 'blocking bet' against players who are likely to bet when checked to, but unlikely to raise when bet into. This is a small bet made on a drawing hand to lessen the likelihood of having to call a larger bet from a player in late position.
  • To get a free card: If a player raises with a drawing hand, their opponent may call the bet and check to them on the next betting round, giving them a chance to get a free card to improve their hand.
  • To gain information: If a player raises with an uncertain hand, they gain information about the strength of their opponent's hand if they are called. Players may use an opening bet on a later betting round (probe or continuation bets) to gain information by being called or raised (or may win the pot immediately).
  • To drive out worse hands when a player's own hand may be second best: A combination protection and probe raise, a player with a strong hand but not the 'nuts' (the hole cards that make the best possible hand given the current face-up cards) may raise, both to induce drawing hands that may improve to the 'nut hand' to fold, while also testing to see if another player has the 'nuts'.
  • To drive out better hands when a drawing hand bets: If an opponent with an apparent drawing hand has bet before the player to act, if the player raises, opponents behind them who may have a better hand may fold rather than call two bets 'cold'. This is a form of isolation play, and has elements of blocking and protection.

Reasons to call[edit]

Poker Gto Term

There are several reasons for calling a bet or raise, summarized below.

  • To see more cards: With a drawing hand, a player may be receiving the correct pot odds with the call to see more cards.
  • To limit loss in equity: Calling may be appropriate when a player has adequate pot odds to call but will lose equity on additional money contributed to the pot with a raise.
  • To avoid a re-raise: Only calling (and not raising) denies the original bettor the option of re-raising. However, this is only completely safe in case the player is last to act (i.e. 'closing the action').
  • To conceal the strength of a player's hand: If a player has a very strong hand, they might smooth call on an early betting round to avoid giving away the strength of their hand on the hope of getting more money into the pot in later betting rounds.
  • To manipulate pot odds: By calling (not raising), a player offers any opponents yet to act behind them more favorable pot odds to also call. For example, if a player has a very strong hand, a smooth call may encourage opponents behind them to overcall or even raise, building the pot. Particularly in limit games, building the pot in an earlier betting round may induce opponents to call future bets in later betting rounds because of the pot odds they will be receiving.
  • To set up a bluff on a later betting round: Sometimes referred to as a long-ball bluff, calling on an earlier betting round can set up a bluff (or semi-bluff) on a later betting round. For instance, a player with a strong initial hand may call instead of raise to see the flop cheaply. That flop may not benefit the player, but the player may still have many 'outs' (cards left to deal that could make a strong hand), or even if the odds are slim they can try to bluff. By raising, this scenario may appear to an opponent like a player who has 'limped in' with a weak initial hand, but after the flop now has a strong made or drawing hand. A recent online term for 'long-ball bluffing' is floating.[3]

Gap concept[edit]

The gap concept states that a player needs a better hand to play against someone who has already opened (or raised) the betting than he would need to open himself.[4] The gap concept reflects that players prefer to avoid confrontations with other players who have already indicated strength, and that calling only has one way to win (by having the best hand), whereas opening may also win immediately if your opponent(s) fold.

Sandwich effect[edit]

Related to the gap effect, the sandwich effect states that a player needs a stronger hand to stay in a pot when there are opponents yet to act behind him.[3] Because the player does not know how many opponents will be involved in the pot or whether he will have to call a re-raise, he does not know what his effective pot odds actually are. Therefore, a stronger hand is desired as compensation for this uncertainty. A squeeze play exploits this principle.

Loose/tight play[edit]

Loose players play relatively more hands and tend to continue with weaker hands; hence they do not often fold. Tight players play relatively fewer hands and tend not to continue with weaker hands; hence they often fold. Casino moons bonus codes 2021. The following concepts are applicable in loose games (and their inverse in tight games):[1]

  • Bluffs and semi-bluffs are less effective because loose opponents are less likely to fold.
  • Requirements for continuing with made hands may be lower because loose players may also be playing lower value hands.
  • Drawing to incomplete hands, like flushes, tends to be more valuable as draws will often get favorable pot odds and a stronger hand (rather than merely one pair) is often required to win in multi-way pots.

Aggressive/passive play[edit]

Aggressive play refers to betting and raising. Passive play refers to checking and calling. Unless passive play is being used deceptively as mentioned above, aggressive play is generally considered stronger than passive play because of the bluff value of bets and raises and because it offers more opportunities for your opponents to make mistakes.[1]

Hand reading, tells and leveling[edit]

Hand reading is the process of making educated guesses about the possible cards an opponent may hold, based on the sequence of actions in the pot. The term 'hand reading' is actually a misnomer, as skilled players do not attempt to assign a player to an exact hand. Rather they attempt to narrow the possibilities down to a range of probable hands based on the past actions of their opponent, during both the current hand and previous hands played by this opponent.

Tells are detectable changes in opponents' behavior or demeanor which provide clues about their hands or their intentions. Educated guesses about opponents' cards and intentions can help a player avoid mistakes in his own play, induce mistakes by the opponents, or influence the opponents to take actions that they would not normally take under the circumstances. For example, a tell might suggest that an opponent has missed a draw, so a player seeing it may decide a bluff would be more effective than usual.

Leveling or multiple level thinking is accounting for what the other opponents think about the hands. This information can then be used to the player's advantage. Some players might be able to make educated guesses about opponents' hands; this could be seen as the first level. The second level could be thought of as the combination of the first level and deducing what the opponents think the player's hand may be. Skilled players can adjust their game play to be on a higher level than that of less skilled opponents.

Gto Poker Theory

Table image and opponent profiling[edit]

By observing the tendencies and patterns of one's opponents, one can make more educated guesses about others' potential holdings. For example, if a player has been playing extremely tightly (playing very few hands), then when he/she finally enters a pot, one may surmise that he/she has stronger than average cards. One's table image is the perception by one's opponents of one's own pattern of play. A player can leverage their table image by playing out of character, and thereby inducing his/her opponents to misjudge his/her hand and make a mistake.

In live poker, as opposed to internet, stereotypes are often used for initial 'reads'. For instance, people of retirement age are often witnessed to play tight. Players will often project this image on unknown people of retirement age. Young people wearing headphones and hoodies are often witnessed to play more aggressively and mathematically if they played a lot of winning internet poker. These stereotypes can often be good bases to start a profile.

Often, there is a rather small pool of players in a given card playing venue. People will carry their history of playing with them in these environments.

Poker

Internet poker players can use large databases of hand histories to get a more precise player profile. Statistical information about opponents is displayed on the tables in the form of a heads up display. The most commonly used software is PokerTracker and Hold'em Manager.

Equity[edit]

Players' equity in a pot is their expected share of the pot, expressed either as a percentage (probability of winning) or expected value (amount of pot * probability of winning). Negative equity, or loss in equity, occurs when contributing to a pot with a probability of winning less than 1 / (number of opponents matching the contribution+1).

Example
Alice contributes $12 to a pot and is matched by two other opponents. Alice's $12 contribution 'bought' the chance to win $36. If Alice's probability of winning is 50%, her equity in the $36 pot is $18 (a gain in equity because her $12 is now 'worth' $18). If her probability of winning is only 10%, Alice loses equity because her $12 is now only 'worth' $3.60 (amount of pot * probability of winning).
Texas hold 'em example
Alice holds J♦8♠. Bob holds K♥7♠. After the flop, the board is 5♥6♥7♦. If both hands are played to a showdown, Alice has a 45% chance to win (which she is unaware of, because she does not know what hand Bob holds), Bob has a 53% chance to win and there is a 2% chance to split the pot. The pot currently has $51. Alice goes all-in for $45 reasoning that she can take the pot immediately if Bob folds or that Bob calls with a worse hand. Bob's simple pot odds for the call are also 32%; since his equity of 53% is greater than the pot odds he has to call, Bob has a positive expected value for the call (if he knew Alice's hole cards).

Short-handed considerations[edit]

When playing short-handed (at a table with 3-6 players), players must loosen up their play (play more hands) for several reasons:[1]

  • There is less likelihood of another player having a strong hand because there are fewer players.
  • Each player's share of the forced bets increases because there are fewer players contributing to the forced bets, thus waiting for premium hands becomes more expensive.

This type of situation comes up most often in tournament style play. In a cash game, the adjustments are very similar, but not quite as drastic as the table can ask for what is known as a 'rake break.' A rake break occurs when the floor-man, who represents the casino, agrees to take a smaller portion than usual for the hand. For example, a random casino might normally receive 10% of the pot up to 5 dollars for a 'rake.' In this case the table would only owe 10% up to 3 dollars until there are a sufficient number of players again. In online poker rake breaks are determined automatically.

Structure considerations[edit]

The blinds and antes and limit structure of the game have a significant influence on poker strategy. For example, it is easier to manipulate pot odds in no-limit and pot-limit games than in limit games. In tournaments, as the size of the forced bets relative to the chip stacks grows, pressure is placed on players to play pots to avoid being anted/blinded away.[5]

Mindset considerations[edit]

In 2014, Bwin conducted a study to see what makes a professional poker player. The brain activity of poker players, of varying degrees, was monitored using EEG headsets and visualised into brain maps.[6] Leading sports psychologist, James Hazlett, then interpreted the findings:

  • More experienced players showed higher levels of focus and concentration throughout the game.
  • The amateur players had less control over their emotions, and were prone to allowing negative emotions, such as frustration, distract them.
  • Whilst opponents were taking their turn, the expert players opened up another table or watched replays of hands they had played poorly to improve.
  • The brain maps showed that the professional players were led more by logic and intuition.

The conclusions of the study suggest that poker players can improve their strategy by considering their mindset. Mental training techniques, commonly used by athletes, could therefore help to improve performance by working on elements such as self-control and concentration.

Poker

Internet poker players can use large databases of hand histories to get a more precise player profile. Statistical information about opponents is displayed on the tables in the form of a heads up display. The most commonly used software is PokerTracker and Hold'em Manager.

Equity[edit]

Players' equity in a pot is their expected share of the pot, expressed either as a percentage (probability of winning) or expected value (amount of pot * probability of winning). Negative equity, or loss in equity, occurs when contributing to a pot with a probability of winning less than 1 / (number of opponents matching the contribution+1).

Example
Alice contributes $12 to a pot and is matched by two other opponents. Alice's $12 contribution 'bought' the chance to win $36. If Alice's probability of winning is 50%, her equity in the $36 pot is $18 (a gain in equity because her $12 is now 'worth' $18). If her probability of winning is only 10%, Alice loses equity because her $12 is now only 'worth' $3.60 (amount of pot * probability of winning).
Texas hold 'em example
Alice holds J♦8♠. Bob holds K♥7♠. After the flop, the board is 5♥6♥7♦. If both hands are played to a showdown, Alice has a 45% chance to win (which she is unaware of, because she does not know what hand Bob holds), Bob has a 53% chance to win and there is a 2% chance to split the pot. The pot currently has $51. Alice goes all-in for $45 reasoning that she can take the pot immediately if Bob folds or that Bob calls with a worse hand. Bob's simple pot odds for the call are also 32%; since his equity of 53% is greater than the pot odds he has to call, Bob has a positive expected value for the call (if he knew Alice's hole cards).

Short-handed considerations[edit]

When playing short-handed (at a table with 3-6 players), players must loosen up their play (play more hands) for several reasons:[1]

  • There is less likelihood of another player having a strong hand because there are fewer players.
  • Each player's share of the forced bets increases because there are fewer players contributing to the forced bets, thus waiting for premium hands becomes more expensive.

This type of situation comes up most often in tournament style play. In a cash game, the adjustments are very similar, but not quite as drastic as the table can ask for what is known as a 'rake break.' A rake break occurs when the floor-man, who represents the casino, agrees to take a smaller portion than usual for the hand. For example, a random casino might normally receive 10% of the pot up to 5 dollars for a 'rake.' In this case the table would only owe 10% up to 3 dollars until there are a sufficient number of players again. In online poker rake breaks are determined automatically.

Structure considerations[edit]

The blinds and antes and limit structure of the game have a significant influence on poker strategy. For example, it is easier to manipulate pot odds in no-limit and pot-limit games than in limit games. In tournaments, as the size of the forced bets relative to the chip stacks grows, pressure is placed on players to play pots to avoid being anted/blinded away.[5]

Mindset considerations[edit]

In 2014, Bwin conducted a study to see what makes a professional poker player. The brain activity of poker players, of varying degrees, was monitored using EEG headsets and visualised into brain maps.[6] Leading sports psychologist, James Hazlett, then interpreted the findings:

  • More experienced players showed higher levels of focus and concentration throughout the game.
  • The amateur players had less control over their emotions, and were prone to allowing negative emotions, such as frustration, distract them.
  • Whilst opponents were taking their turn, the expert players opened up another table or watched replays of hands they had played poorly to improve.
  • The brain maps showed that the professional players were led more by logic and intuition.

The conclusions of the study suggest that poker players can improve their strategy by considering their mindset. Mental training techniques, commonly used by athletes, could therefore help to improve performance by working on elements such as self-control and concentration.

See also[edit]

Poker plays[edit]

Specific games[edit]

Notes[edit]

  1. ^ abcdefDavid Sklansky (1987). The Theory of Poker. Two Plus Two Publications. ISBN1-880685-00-0.
  2. ^Milovsky, Nicholas. 'The Basics of Game Theory and Associated Games'. Retrieved 11 February 2014.
  3. ^ abDan Harrington and Bill Robertie (2004). Harrington on Hold'em: Expert Strategy For No-Limit Tournaments; Volume I: Strategic Play. Two Plus Two Publications. ISBN1-880685-33-7.
  4. ^David Sklansky (2001). Tournament Poker for Advanced Players. Two Plus Two Publications. ISBN1-880685-28-0.
  5. ^Dan Harrington and Bill Robertie (2005). Harrington on Hold'em: Expert Strategy For No-Limit Tournaments; Volume II: The Endgame. Two Plus Two Publications. ISBN1-880685-35-3.
  6. ^Your Brain on Poker
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Poker_strategy&oldid=985821361'

The game of poker was developed some time during the early 19th century in the United States. Since those early beginnings, poker has grown to become an extremely popular pastime throughout the world.

19th century[edit]

Officers of the 114th Pennsylvania Infantry playing cards in front of tents. Petersburg, Virginia, August 1864

In the 1837 edition of Foster's Complete Hoyle, R. F. Foster wrote: 'the game of poker, as first played in the United States, five cards to each player from a twenty-card pack, is undoubtedly the Persian game of As-Nas.' By the 1990s some gaming historians including David Parlett started to challenge the notion that poker is a direct derivative of As-Nas.[citation needed] There is evidence that a game called poque, a French game similar to poker, was played around the region where poker is said to have originated. The name of the game likely descended from the Irish Poca (Pron. Pokah) ('Pocket') or even the Frenchpoque, which descended from the Germanpochen ('to brag as a bluff' lit. 'to knock'). Yet it is not clear whether the origins of poker itself lie with the games bearing those names. It is commonly regarded as sharing ancestry with the Renaissance game of primero and the French brelan. The English game brag (earlier bragg) clearly descended from brelan and incorporated bluffing (though the concept was known in other games by that time). It is quite possible that all of these earlier games influenced the development of poker as it exists now.

A modern school of thought rejects these ancestries,[1] as they focus on the card play in poker, which is trivial and could have been derived from any number of games or made up on general cardplay principles.[2] The unique features of poker have to do with the betting, and do not appear in any known older game.[1] In this view poker originated much later, in the early or mid-18th century, and spread throughout the Mississippi River region by 1800. It was played in a variety of forms, with 52 cards, and included both straight poker and stud. 20 card poker was a variant for two players (it is a common English practice to reduce the deck in card games when there are fewer players).[3] The development of poker is linked to the historical movement that also saw the invention of commercial gambling.[4][5]

English actor Joseph Cowell[6] reported that the game was played in New Orleans in 1829, with a deck of 20 cards, and four players betting on which player's hand was the most valuable. Jonathan H. Green's book, An Exposure of the Arts and Miseries of Gambling (G. B. Zieber, Philadelphia, 1843), described the spread of the game from there to the rest of the country by Mississippiriverboats, on which gambling was a common pastime. As it spread north along the Mississippi River and to the West during the gold rush, it is thought to have become a part of the frontier pioneer ethos.

Soon after this spread, the full 52-card French deck was used and the flush was introduced. Gw2 shared inventory slot sale 2020. The draw was added prior to 1850 (when it was first mentioned in print in a handbook of games).[7] During the American Civil War, many additions were made including stud poker (the five-card variant), and the straight. Further American developments followed, such as the wild card (around 1875), lowball and split-pot poker (around 1900), and community card poker games (around 1925).

Early books discussing poker[edit]

  • Hildreth, J. (1836) Dragoon Campaigns to the Rocky Mountains, Wiley & Long, New York: mentions poker
  • Green, Jonathan H. (1843). Exposure of the Arts and Miseries of Gambling, Philadelphia: Zieber
  • Cowell, Joe (1844). Thirty Years Passed Among the Players in England and America
  • Anners, Henry F. (1845) Hoyle's Games: refers to Poker or Bluff, 20-deck Poker, and 20-deck Poke
  • Bohn, Henry George (1850) New Handbook of Games: stated the rules of poker in print for the first time
  • Dick, Willium B. (1866) The American card player
  • Trumps (1868) The Modern Pocket Hoyle New York: Dick & Fitzgerald
  • Steinmetz, Andrew (1870) The Gaming Table: Its Votaries and Victims, London: Tinsley Brothers
  • Schenck, Robert C. (1872)Rules for Playing Poker, private circulation
  • Winterblossom, Henry T (1875) The Game of Draw Poker Mathematically Illustrated
  • Blackbridge (1875) The Complete Card Player

20th century[edit]

Poker Room at the Trump Taj Mahal, Atlantic City, New Jersey

Developments in the 1970s led to poker becoming far more popular than it was before. Modern tournament play became popular in American casinos after the World Series of Poker began, in 1970.[8] Notable champions from these early WSOP tournaments include Johnny Moss, Amarillo Slim, Bobby Baldwin, Doyle Brunson, and Puggy Pearson. Later in the 1970s, the first serious poker strategy books appeared, notably Super/System by Doyle Brunson (ISBN1-58042-081-8) and Caro's Book of Poker Tells by Mike Caro (ISBN0-89746-100-2), followed later by The Theory of Poker by David Sklansky (ISBN1-880685-00-0).

By the 1980s, poker was being depicted in popular culture as a commonplace recreational activity. For example, it was featured in at least 10 episodes of Star Trek: The Next Generation as a weekly event of the senior staff of the fictional ship's crew.[9]

Two significant events in the late 1980s led to the first poker 'boom'. In 1987, California legalized the flop games of hold'em and Omaha, as well as stud. Previously only draw games were allowed. While there were more poker games in California than anywhere else before this, the number of games and the action hold'em brought both increased dramatically. Cavernous poker rooms like the Commerce Casino and the Bicycle Club began operating in the LA area.[10] In 1988 Congress passed the Indian Gaming Regulatory Act (IGRA),[11] which legalized casino games on Indian lands. Poker rooms began rapidly opening within a few short years. Limit Texas hold'em was the most widely played game by far in the west, and seven card stud was the most widely played game in the east from the late 1980s until 2003.[12]

In the 1990s, poker and casino gambling spread across the United States, most notably to Atlantic City, New Jersey.[13] In 1998, Planet Poker dealt the first real money online poker game. In 1999, Late Night Poker debuted on British television.[14]

21st century[edit]

Poker's popularity experienced an unprecedented spike at the beginning of the 21st century, largely because of the introduction of online poker and hole-card cameras, which turned the game into a spectator sport. Not only could viewers now follow the action and drama of the game on television, they could also play the game in the comfort of their own home. Broadcasts of poker tournaments such as the World Series of Poker and World Poker Tour brought in huge audiences for cable and satellite TV distributors. Because of the increased coverage of poker events, poker pros became celebrities, with poker fans all over the world entering into tournaments for the chance to compete with them. Television coverage also added an important new dimension to the poker professional's game, as any given hand could now be aired later, revealing information not only to the other players at the table, but to anyone who cared to view the broadcast.

Following the surge in popularity, new poker tours soon emerged, including the World Poker Tour and European Poker Tour, both televised, and the latter sponsored by online poker company PokerStars. Subsequent tours have since been created by PokerStars, such as Latin American Poker Tour and Asia Pacific Poker Tour, as well as other national tours. Beginning in 2003, major poker tournament fields grew dramatically, in part because of the growing popularity of online satellite-qualifier tournaments where the prize is an entry into a major tournament. The 2003 and 2004 World Series of Poker champions, Chris Moneymaker and Greg Raymer, respectively, won their seats to the main event by winning online satellites.[15] In 2009 the International Federation of Poker was founded in Lausanne, Switzerland, becoming the official governing body for poker and promoting the game as a mind sport. In 2011 it announced plans for two new events: The Nations Cup, a duplicate poker team event, to be staged on the London Eye on the banks of the River Thames and 'The Table', the invitation-only IFP World Championship, featuring roughly 130 of the world's best poker players, in an event to find the 2011 official 'World Champion'.

After the passage of the UIGEA in October 2006, attendance at live tournaments as well as participation in live and online cash games initially slowed; however, they are still growing and far more popular today than they were before 2003. The growth and popularity of poker can be seen in the WSOP which had a record 7,319 entrants to the 2010 main event.[16] The only nations in Europe that prohibit live poker are Norway, Poland and Albania, according to Dagbladet in 2011.[17]

References[edit]

Gto Check Poker

  1. ^ abReuven and Gabrielle Brenner, and Aaron Brown, A World of Chance: Betting on Religion, Games, Wall Street, Cambridge University Press (2008), ISBN978-0-521-88466-2
  2. ^Stephen Longstreet, Win or Lose: A Social History of Gambling in America, Bobbs-Merrill (1977), ISBN978-0-672-52253-6
  3. ^Aaron Brown, The Poker Face of Wall Street, John Wiley & Sons (2006), ISBN978-0-470-12731-5
  4. ^David G. Schwartz, Roll the Bones: The History of Gambling, Gotham (2007), ISBN978-1-59240-316-5
  5. ^Timothy O'Brien, Bad Bet : The Inside Story of the Glamour, Glitz, and Danger of America's Gambling Industry, Crown Business (1998), ISBN978-0-8129-2807-5
  6. ^Williamson, G. R. (15 May 2012). Frontier Gambling. G.R. Williamson. ISBN9780985278014. Retrieved 16 December 2018 – via Google Books.
  7. ^Henry G. Bond (ed.), Bohn's New Handbook of Games, Henry F. Anners (1850)
  8. ^'World Series of Poker: A Retrospective'. Gaming.unlv.edu. 2007-10-22. Retrieved 2009-03-20.
  9. ^'Poker & Pop Culture: 'Star Trek: The Next Generation''. www.pokernews.com. Retrieved 16 December 2018.
  10. ^Badger, Steve. 'California Hold'em Poker - Texas Holdem Comes to California Poker'. www.stevebadger.com.
  11. ^'Industry Overview'. Indian Gaming: The National Information Site of the American Indian Gaming Industry. Liberty Lake, Washington: ArrowPoint Media, Inc. 2017. Retrieved 11 July 2017.
  12. ^'WSOP NEWS: A WILDER RIDE'. www.wsop.com. Retrieved 16 December 2018.
  13. ^'United States of Poker: New Jersey'. Pokerplayernewspaper.com. Retrieved 2009-03-20.
  14. ^'Late Night Poker: About the Show'. Channel4.com. Retrieved 2009-03-20.
  15. ^'Chris Moneymaker on'. Answers.com. 1975-11-21. Retrieved 2009-03-20.
  16. ^'WSOP 2010 Results - World Series of Poker Champion Jonathan Duhamel'. PokerStars.com. 2011-01-22. Retrieved 2011-01-22.
  17. ^LøvikSivilingeniør, DEBATTINNLEGGPål Skønberg (15 September 2011). 'Legaliser poker'. Dagbladet.no. Retrieved 16 December 2018.

Poker Gto Definition

Retrieved from 'https://en.wikipedia.org/w/index.php?title=History_of_poker&oldid=991090883'




broken image